Choose between „Fast“ and „Accurate“. Fast may give sharper results.
Runs an additional pass to enhance details. The higher the setting the stronger the filter. A high value may give inaccurate results.
Activating this will reduce flickering.
Includes the depth from neighbouring frames to calculate a smoother depth map.
The number of depth samples to calculate. This will improve depth accuracy.
If Samples is set to a value greater one, this will try to compute all samples in parallel. Switch off, if you run out of VRam.
Use GPU (only in GPU version)
Run calculations on the gpu.
Speed up calculations on NVidia cards 20xx and above. Lowers memory usage.
Define, how the computed depth will be mapped to the 0-1 range for displaying.
This is the raw depth prediction. Use this for consistent results between frames.
Scale the computed depth to the 0-1 range. This can introduce flickering on image sequences / videos.
Set (and keyframe) the two points Near Guide Point and Far Guide Point as well the Near and Far values to define which parts of the image correspond to which depth.
Choose between “Depth Map”, “Heatmap” and “Slicing”. “Depth map” and “Heatmap” output the pure depth, whilst slicing lets you select parts of the images based on depth.
Minimum (only if “Slicing”)
The near plane to cut.
Maximum (only if “Slicing”)
The far plane to cut.
Soft Border (only if “Slicing”)
Blur amount of the cutting planes.